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  • Results from James Portnow's Game Design Challenge: Mini Racing Games [05.08.08]
  • img Design mini games for a car racing game -- that was essentially your game design challenge, though what made it truly challenging were all the additional restrictions. Three fabulous submissions are featured here, along with three honorable mentions. Read on to find out what made the winning ideas stand out to James Portnow, a professional game designer.
  • James Portnow's Game Design Challenge: WWII [05.07.08]
  • img In this week's Game Design Challenge, you're tasked with breathing new life into a World War II shooter game. The only problem is, management still wants something pretty straight and narrow, and on a cinched budget.
  • Physics in Mass Market Games [05.06.08]
  • img To understand the current climate of physics in video games, one must understand a brief history of pivotal games physics technologies and how they have influenced other game developers. Jacob Karsemeyer and Calen Henry take a trip down memory lane to look at how video game physics have changed over the years, and peer into the future by examining some new technologies, too.
  • Ask the Experts: How to Practice Game Design (on the cheap) [05.05.08]
  • img One 13-year old reader asks whether it's worthwhile to make ‘just the rough paperwork' of a game, rather than build a full video game. If you're young and inexperienced or just tight on resources, we have advice about how you can start practicing your game design skills -- no money down!

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  • NPD: Online Subscriptions Generate $1B Annually [05.09.08]
  • img In its quarterly online subscriptions tracking report, sales tracking organization The NPD Group found that online subscriptions represented over $1 billion in revenue generated annually by the U.S. gaming industry, accounting for up to 11 million North American gamers with online subscriptions.

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  • Game Developer May Issue Showcases Rock Band, Engine Showdown [05.09.08]
  • img The May 2008 issue of Game Developer magazine is now available to subscribers, revealing an exclusive postmortem of Harmonix's Rock Band, a third-party game engine showdown, articles on the state of hiring in the game biz, and much more - details within.