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Getting a Job Creating Sound and Music for Videogames

Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.

Postmortem: Avian Apocalypse

Kevin Morris details the iterative design process that drove the creation of Avian Apocalypse, a four-person student project developed at the Guildhall at SMU.

Excerpt: Unity in Action

Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.

The Game Design Process

Online game development coach Game Design Ed outlines his personal game design process, including a detailed look at every step and decision along the way.

What is a Concept Artist?

In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.

Results from Game Design Challenge: Twin-Stick Test

Game Career Guide's readers draft a series of creative games in which two analog sticks control two distinct in-game elements as part of our latest Game Design Challenge.

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Postmortem: Vanishing Point [07.02.15]
  • img Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
  • Excerpt: Unity in Action [06.25.15]
  • img Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.