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A Dark Intelligence: Part 1

PowerUp developer Mike Hanson offers tips on how to create compelling enemy characters, detailing the "Dark Intelligence" that promotes difficulty and challenge.

Featured School Game: Life

Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.

Building a Strong Game Resume

Looking for a job in the games industry? The Game Prodigy author Brice Morrison will help you build a solid resume with this collection of insider tips.

The Art Institutes

At The Art Institutes, we understand that great games start with great ideas. You just need the skills to bring your inspiration to life. In our media arts programs, you'll study drawing, color theory, motion capture, animation, character development, and programming, giving you the tools and the experience you need to get started on the career you really want.

Examining the Pipeline: Demographics of Undergraduate Students Studying Games

Bradley University's Monica McGill outlines the demographics of undergraduate students preparing for careers in the games industry, tracking metrics such as race, gender, and sexual orientation.

Game Design Challenge: Oculus Rift

The Oculus Rift VR headset offers a wealth of possibilities for game developers. Can you capitalize on the device's head-tracking, low-latency capabilities with a virtual reality game design?

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • A Dark Intelligence: Part 1 [06.13.13]
  • img PowerUp developer Mike Hanson offers tips on how to create compelling enemy characters, detailing the "Dark Intelligence" that promotes difficulty and challenge.
  • Game Design Challenge: Oculus Rift [06.12.13]
  • img The Oculus Rift VR headset offers a wealth of possibilities for game developers. Can you capitalize on the device's head-tracking, low-latency capabilities with a virtual reality game design?
  • Educated Play: Nevermind [06.06.13]
  • img Creative director Erin Reynolds discusses the biofeedback-driven horror game Nevermind, explaining how its fear-driven gameplay encourages players to keep calm under pressure.
  • Building a Strong Game Resume [06.04.13]
  • img Looking for a job in the games industry? The Game Prodigy author Brice Morrison will help you build a solid resume with this collection of insider tips.
  • platinum New York Film Academy --New York, NY 
  • New York Film Academy
    NYFA provides intensive training for students interested in becoming games industry leaders. Learn fundamentals of game design, narrative structures, interface design, prototyping, iteration, team collaboration and product launch through hands-on practice




 
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