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  • Playtesting is Sovereign, Part 2 [09.02.10]
  • img A continuation of Lewis Pulsipher's playtesting article, which continues the discussion by explaining what to do with playtesting feedback you get and how to evaluate it.
  • Game Design Challenge: MMO-OFF [08.25.10]
  • img Can you design an MMO gameplay system that incentivizes limited play? It's a tricky challenge, and it's inspired by the real-life concerns of current MMOs in release and development.
  • Results from Game Design Challenge: LCD Gamesystem [08.24.10]
  • img GameCareerGuide's latest challenge, in which we asked readers to design classic-style handheld LCD games has resulted in a slew of interesting entries -- come check out the winners inside.

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