What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.
In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.
At The Art Institutes, we understand that great games start with great ideas. You just need the skills to bring your inspiration to life. In our media arts programs, you'll study drawing, color theory, motion capture, animation, character development, and programming, giving you the tools and the experience you need to get started on the career you really want.
A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
Despite its title, the next entry in Activision's wildly popular Call of Duty series will likely feature little in the way of paranormal activity. Can you design a compelling game featuring ghosts?
The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.
- Results from Game Design Challenge - Call of Duty: Ghosts
[05.21.13]
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What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
- Educated Play: Of Light & Shadow
[05.16.13]
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A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
- Breaking Games, Part 2: Cheesing
[05.14.13]
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Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
- Warren Spector teams with University of Texas for new game school
[05.13.13]
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The University of Texas at Austin is joining forces with Warren Spector (Epic Mickey) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
- Leaving AAA: Why Naughty Dog's star designer became a teacher
[05.10.13]
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"Game developers should not walk but run towards their nearest academic institution," says Richard Lemarchand, design lead on Uncharted 3 who in 2012 left AAA to teach game design.
- Excerpt: How to Become a Video Game Artist
[04.25.13]
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In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.
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Vancouver Film School
--Vancouver, BC
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The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.
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