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Breaking Games, Part 2: Cheesing

Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.

Featured School Game: Life

Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.

Excerpt: How to Become a Video Game Artist

In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.

Cogswell College

Cogswell College – a small, prestigious institution in the heart of Silicon Valley – recognizes that our fast changing global economy demands an education that fosters a real-world, team-centered approach to learning.

Educated Play: Of Light & Shadow

A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.

Game Design Challenge - Call of Duty: Ghosts

Despite its title, the next entry in Activision's wildly popular Call of Duty series will likely feature little in the way of paranormal activity. Can you design a compelling game featuring ghosts?

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Educated Play: Of Light & Shadow [05.16.13]
  • img A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
  • Breaking Games, Part 2: Cheesing [05.14.13]
  • img Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
  • Game Narrative Review: World of Goo [05.09.13]
  • img In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.
  • Excerpt: How to Become a Video Game Artist [04.25.13]
  • img In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.




 
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