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July 5, 2009
 
Weapon Balancing based on Gameplay Situations (Part two)
 
How to Monetize Flash Games Efficiently [7]
 
Crowdsourcing Game Audio: Lessons Learnt [3]
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Latest Jobs
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July 5, 2009
 
Monolith Productions
Senior Software Engineer, Game Systems
 
Monolith Productions
Sr. Software Engineer, Engine
 
Trion San Diego
Terrain Artist
 
Trion Austin
Technical Systems Analyst
 
Edge of Reality
Project Art Director/Art Lead
 
Monolith Productions
Senior Software Engineer, Tools
 
Warner Bros Entertainment
Senior Environment Artist
 
Warner Bros Entertainment
Senior Game Designer
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Event Calendar
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arrow Develop Conference
Brighton, United Kingdom
07.14.2009
 
arrow Casual Connect Seattle 2009
Seattle, United States
07.21.2009
 
arrow CGAMES USA 09
Lousiville , United States
07.29.2009
 
arrow Independent Game Conference West (IGC WEST),
, United States
08.06.2009
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Game Developer state of Iphone 2009
State of iPhone Game Development 2009
 
12 month GD Subscription
12 Month Game Developer Digital Edition Subscription
 
The Game Developer 2009 Outsourcing report
Game Developer 2009 Outsourcing Report
 
The Game Developer Salary Report: 2004-2008
The Game Developer Salary Report: 2004-2008
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CyberConnect2 Boss Talks 'Quality Of Life' For Japanese Developers
image Talking to Gamasutra, CyberConnect2 president Hiroshi Matsuyama (.hack) has been discussing why stressing quality of life and instituting core hours at the Japanese developer has helped its focus and success. [5]
 
Warner's $33M Midway Acquisition Approved By Judge
image Warner Bros. can proceed with its proposed $33 buyout of beleaguered publisher Midway and its assets, following approval granted by a bankruptcy judge; once-mysterious investor Mark Thomas will see a $5 million payout. [7]
 
July's Top 25 Facebook Games Topped By Zynga, MindJolt Titles
image Zynga's Texas Hold'em Poker and Mafia Wars were the most popular titles on Facebook this past month, as MindJolt Games picked up over 4 million new players -- full top 25 list within.
 
Gamasutra Expert Blogs: From Weapons To Frustration
image In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about the quandaries of a good game story, weapon balancing, and why frustration in games can be good.
 
Namco Bandai Gets Dragon Ball Game Rights
image Namco Bandai has acquired North American rights to publish official games for all platforms based on the popular Dragon Ball anime and manga series, in a new five-year deal. [1]
 
Analysis: Mapping Gamer Dialect
image Examining the relationship between language, culture and video games, columnist Daniel Johnson examines a lexicon of gamer-native lore and terms in search of the mystical 'gamer dialect'.
 
Round Up: Gamasutra Network Jobs, Week of July 3
image In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Blizzard, Microsoft Game Studios and more.
 
Interview: IGDA Names Joshua Caulfield New Executive Director
image The IGDA has named a new executive director in Joshua Caulfield. Gamasutra speaks to Jason Della Rocca's successor to discuss the IGDA's role and image, his immediate plans, and his personal gaming habits. [4]
 
Analyst: Take-Two 'Diversifying' Away From GTA Dependence
image Kaufman Bros. analyst Todd Mitchell says Take-Two is "successfully diversifying away from its dependence on GTA," bullish on the company's near-term prospects even assuming GTA V won't launch until fiscal 2011.
 
Interview: Sidhe's Wynands On Work-For-Hire's Decline, New Paradigms
image New Zealand-based developer Sidhe (Gripshift, Speed Racer) is trying to transition its business model, and MD Mario Wynands tells Gamasutra about why it's a "crazy time to be trying to run a work-for-hire studio", and how the firm is attempting to evolve. [5]
 
Japanese Charts: Wii Sports Resort Logs Big Sales
image The MotionPlus-enabled game Wii Sports Resort blasted out of the gates in Japan, selling 360,000 units in its opening week, according to tracking firm Media Create.
 
GCG's Game Design Challenge: DS Platformer Innovation
image The platforming genre has a lot of entries on the DS, but few of them exclusively use the touchscreen to create innovative gameplay. In GameCareerGuide's new Game Design Challenge, readers are asked to devise exactly that. [1]
 
Feature: Game Design Essentials - 20 RPGs
image What makes RPGs tick, and why should you care? John Harris' latest in his popular Game Design Essentials series examines 10 RPGs from the Western tradition and 10 from Japan in an extensive roundup.
 
An Indie Game Music Roundtable: Night, Flower, Eden and Proud
image In an all-star roundtable, the musicians behind PixelJunk Eden, Flower, Night Game, and Jonathan Mak's next project tell Gamasutra their thoughts, feelings and philosophies on creating memorable game soundtracks. [1]
 
NBA 2K9 Sells 2 Million Worldwide
image 2K Sports' basketball game NBA 2K9 has hit the two million-unit mark, and Take-Two will publish a limited "anniversary edition" package of 2K10 in North America this fall to celebrate.
 
Social Game Mafia Wars Hits 4 Million Daily Users
image The web-based social game Mafia Wars attracts 4 million daily users, one year after debuting on social networking websites including Facebook and MySpace, developer Zynga said Thursday.
 
Best Of Indie Games: See You on The Under Side
image IndieGames.com: The Weblog editor Tim W. round's up the week's top indie games and related news, this time examining a Metroidvania platformer, a dragon-breeding sim, and many more delights.
 
image  UK Retailer GAME Sees Revenue Decline, 24.2 Million Console Installed Base
 
image  Judge Accuses Microsoft Of Courtroom Shenanigans In Ongoing Xbox Live Suit [18]
 
image  Spiral Graphics To Add New Texture Synthesis With Genetica 3.5 [1]
 
[More News]
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.hack's Hiroshi Matsuyama on building a company, the importance of 'quality of life'. [6]
 
image Game Design Essentials: 20 RPGs
image The most important role-playing games of all time, from a design perspective. [23]
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image image Real-Time Cameras - Navigation and Occlusion [2] image
 
image Persuasive Games: Gestures as Meaning [7]
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Expert Blogs     All Blogs    Post    RSS
 
Terminator Salvation - A Game Design Analysis
by Arcade Berg
Ignoring art, performance and audio, what can be discerned about the gaming experience related to... [2]
 
Germany's Video Game Market - Notable Polls, Numbers
by Alex Covic
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment... [2]
 
What About Game Design?
by Fabio Daniel Ribeiro
Now I'm finishing my three-part introductory discussion, based on an article originally published...
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IGX - Interactive Game Experience is a fun exhibit and marketing tool for the electronic game industry. Consisting of six portable, dynamic video game environments that tour nationally, IGX contracts with events ranging from fairs, festivals, colleges, co
 
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MMORPG, MMOg, MMO, Virtual World, Virtual Worlds, Casual Game, Casual Games, Persistent World, Persistent Worlds, MMPOW, Customer Support, Customer Services, Localization, Game Master, Community Management, Community building
 
Tose Software USA
Tose is an independent video game developer, and its headquarter is based in Kyoto, Japan. Since its foundation in 1979 and with over 1,000 employees, TOSE has been engaged in planning and developing a number of game titles from consoles, handhelds, to mo
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Game Design Challenge: DS Platforming Innovation
image Ready to innovative in touch-screen platforming? Our latest challenge aims to bring new life to the genre on the Nintendo DS, asking for a stylus-only platformer design using an all-new mechanic.
 
Results from Game Design Challenge: Creating Fun Communication
image Can nonverbal communication create a satisfying play experience? That's the question our latest Game Design Challenge sought to answer, as people take a crack at a new system for talking without words.
 
How to Pick Indie Game Collaborators: 11 Things to Watch Out For
image In this practical article, game modder and indie developer McMackin discusses how you pick your colleagues when creating an independent developer or, in his case, an FPS engine modding team.
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