Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
Life is a 3rd Person Platformer where the player must return color, or life, back to his world. To do this, the player must kill enemies and take their color. They must then traverse through the environment to an activation point before they run out of time.
In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.
Cogswell College – a small, prestigious institution in the heart of Silicon Valley – recognizes that our fast changing global economy demands an education that fosters a real-world, team-centered approach to learning.
A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
Despite its title, the next entry in Activision's wildly popular Call of Duty series will likely feature little in the way of paranormal activity. Can you design a compelling game featuring ghosts?
The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.
- Educated Play: Of Light & Shadow
[05.16.13]
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A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
- Breaking Games, Part 2: Cheesing
[05.14.13]
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Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
- Warren Spector teams with University of Texas for new game school
[05.13.13]
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The University of Texas at Austin is joining forces with Warren Spector (Epic Mickey) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
- Leaving AAA: Why Naughty Dog's star designer became a teacher
[05.10.13]
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"Game developers should not walk but run towards their nearest academic institution," says Richard Lemarchand, design lead on Uncharted 3 who in 2012 left AAA to teach game design.
- Game Narrative Review: World of Goo
[05.09.13]
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In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.
- Excerpt: How to Become a Video Game Artist
[04.25.13]
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In this excerpt from How to Become a Video Game Artist, Sam R. Kennedy outlines industry basics and gives tips for newcomers wishing to work in the field of the visual arts.
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Full Sail University
--Winter Park, FL
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Named One of the Top Five Game Design Schools in the World by Electronic Gaming Monthly, Full Sail University offers Bachelor's Degrees in Game Art, Game Development, Game Design (Online) and Computer Animation, and a Master's in Game Design.
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