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Getting a Job Creating Sound and Music for Videogames

Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.

Postmortem: Reverie

Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.

Design 101: Design Goals

Dan Felder outlines the key questions designers should answer when crafting a satisfying player experience.

From the Trenches: Random Game Production Tips

Laura Bularca presents a series of production-oriented tips learned first-hand during difficult development sessions.

What is a Concept Artist?

In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.

Game Design Challenge: Bust A Move

Traversal is a key element in many titles, but can you design a game featuring a character with limited mobility? Test your skills with our latest Game Design Challenge.

Vancouver Film School

The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.

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  • Postmortem: Reverie [05.21.15]
  • img Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
  • What is a Concept Artist? [05.19.15]
  • img In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.
  • Design 101: Design Goals [05.12.15]
  • img Dan Felder outlines the key questions designers should answer when crafting a satisfying player experience.