- SWARM!: An Academic Postmortem
In this detailed postmortem feature, indie developer Christopher Totten charts the creation of E4 Software's self-published mobile platformer SWARM!
- Game Design Challenge: Driving Excitement
Despite a surge in popularity throughout the 1990s and early 2000s, vehicle-based action games are somewhat of a rarity nowadays. Can you design a non-racing game that incorporates wheeled vehicles?
- Results from Game Design Challenge: DualShock 4
Game Career Guide's readers answered the call to create games for Sony's DualShock 4 controller. Read on for the results, which range from creative monster-raising sims to ESP-themed adventure games.
- Online Multiplayer: The Blind Leading the Blind
Full Sail University student Cory Ward outlines a common problem with online multiplayer gameplay, and proposes a simple solution for up-and-coming developers to consider.
- Educated Play: One and One Story
Game Developer Magazine's Patrick Miller talks with 2012 IGF Student Showcase finalist Mattia Traverso about his romance-inspired platformer One and One Story.
- The Chilling Poetry of DEFCON
Andrei Filote examines how striking visuals, effective audio cues, and a poignant narrative collide in Introversion Software's high-stakes nuclear warfare strategy game DEFCON.