- Postmortem: SuperCrush
Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
- Sponsored Feature: The Art of Games - Creating an Experience
Ringling College of Art and Design is preparing its students to be a step ahead and to think creatively within the world of video games. Here's how.
- Game Design Challenge: Unsensible Sports
Would you play a simulation of a made-up sport? Test your skills and see if you can come up with a game based on an original sport for our latest Game Design Challenge.
- Postmortem: Project Island
Philip Yao describes the creative process behind Project Island, a 3D survival RTS helmed by a team of student at the Guildhall@SMU.
- Results from Game Design Challenge: Wild Wild Life
Game Career Guide's readers respond to our call for wildlife-focused gameplay designs with entries starring fennec foxes, leopards, and other exotic critters. These are our top picks.
- Exploring an Artist's Journey from Film to Mobile
GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.