- Excerpt: Storyboarding Essentials
In this excerpt from Storyboarding Essentials, authors David Harland Rousseau and Benjamin Reid Phillips explain how storyboarding can provide visual clarity when plotting complex scenes.
- Excerpt: Goals & Genres: What Are The Possibilities?
In this extract from Game Development Essentials: Third Edition, author Jeannie Novak outlines common game genres and goals, giving aspiring developers a better taste of how games fit into a number of established archetypes.
- Book Review: Video Game Careers
Video Game Careers is a one-stop overview of different careers in the video game industry, from tester to retail sales clerk to lead game designer. GameCareerGuide.com editor Jill Duffy reviews the new edition of the book by David S.J. Hodgson, Bryan, Stratton, and Alice Rush.
- Book Review: Exodus to the Virtual World
Raymond Hutchins reviews 'Exodus to the Virtual World: How Online Fun is Changing Reality,' by Edward Castronova.
- Book Excerpt: Designing Character-Based Console Games
In Chapter 1, readers will learn about several aspects of the designer's role in making a game through the life cycle of a project: conception, turning ideas into reality, production, and the console submission process from Mark Davies, Lead Level Designer at Ninja Theory.
- Book Excerpt: Creating Casual Games for Profit and Fun
Dr. Allen Partridge shares basic design concepts for casual games based on player needs in Chapter 1 of Charles River Media's Creating Casual Games for Profit and Fun.