- Ten Things I Wish I'd Known Before Starting Up
Static Games managing director Robin Humphreyies offers a series of hints for students looking to form an indie development studio in the current industry climate.
- Game Design Challenge: Take This Job and Play It
Euro Truck Simulator and similar games have shown that work can be fun, given the proper gameplay context. Can you design a game based on a real-world profession?
- Postmortem: Rage Runner
Jacob Burke from Hypercane Studios examines the creative process behind Rage Runner, an obstacle-avoidance game he developed in partnership with his brother Zach.
- Results from Game Design Challenge: Seeing Isn't Believing
Game Career Guide's readers aim to create an accessible gaming experience for visually impaired players, presenting creative solutions to design roadblocks.
- Postmortem: Asterogue
Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
- Classification Methods for Simulations and Serious Games
Michael Eilers discusses criteria that define education-oriented "serious" games, helping to classify simulations and other training-focused applications for future reference.