- Advice for Game Design Students
Self Made Miracle designer Rick van Ginkel offers his perspective and advice for incoming game design students, reflecting on his university experience in this detailed feature.
- Game Design Challenge: Leap Motion
The Leap Motion accessory opens new doors for motion-controlled gaming, and offers its own unique set of features and possibilities. Can you design a game for this new PC peripheral?
- Results from Game Design Challenge: Thanksgiving
Game Career Guide's readers present their own interactive takes on Turkey Day, drafting creative game designs that incorporate elements from the autumn holiday.
- A College Student's Game Development Process
College freshman Tony Yotes explains his approach to the game development process, giving tips for industry newcomers looking for a source of inspiration.
- Postmortem: M.O.O.S.E.
Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
- Postmortem: Kraven Manor
Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.