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  • Game Design Challenge: Man's Best Friend [05.22.13]
  • img Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
  • Educated Play: Of Light & Shadow [05.16.13]
  • img A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
  • Breaking Games, Part 2: Cheesing [05.14.13]
  • img Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
  • Game Narrative Review: World of Goo [05.09.13]
  • img In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.





 
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