- Nascence: Reflecting on Game School and Change
USC Interactive Media Division student Kevin Wong looks back on a memorable trip to GDC, observing the "nascent renaissance" emerging in the field of indie development.
- Game Design Challenge: Man's Best Friend
Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
- Results from Game Design Challenge - Call of Duty: Ghosts
What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
- Educated Play: Of Light & Shadow
A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
- Breaking Games, Part 2: Cheesing
Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.
- Game Narrative Review: World of Goo
In this detailed analysis, Guildhall at SMU's Brian Frantz takes a close look at the subversive narrative sprinkled throughout 2D Boy's indie hit World of Goo.