When we take control of classic video game characters like Mario, Sonic, or Pac-Man, we tend to have a pretty good idea of what to expect. Every time we play as these characters, we generally understand what genres, gameplay mechanics, and themes to expect.
But what if we were to turn these games on their head, and design a new title from, say, the antagonist's perspective? For instance, how would a Mario game change if played from Bowser's point of view? Would the game be a brawler, an RPG, a tower-defense style strategy game? And what about other series? How would they change if designed around the enemy's perspective?
In its latest Game Design Challenge, Game Career Guide asked its readers pick an existing game or franchise, and design a new game based on the antagonist.
What follows are the best and most original entries we received. Here are our top picks.
Paul Fabella, Game Designer from Gameloft, Jessie & James' Pokemon Misadventures (see page 2)
Goh Chee Yang, Asia Pacific University College of Technology and Innovation, Diner Dash 2: Restaurant Rescue (see page 3)
Rob Witbeck, Graduate from Champlain College's Electronic Game and Interactive Design Major, Pac Attack! (see page 4)
Luke Herbert, Compliance Analyst at Electronic Arts, Resident Evil: Operation Nemesis (see page 5)
Adri Ahmad bin Adlan, Student at Asia Pacific University College of Technology and Innovation, Calm Pigs (see page 6)
Arif Yassine, Game Designer at Ubisoft Casablanca, Metal Gear: Patriot Counterintelligence (see page 7)
Onirê Morais, Koopa Mail (see page 8)
John Burt, University of Montevallo, Dragmire's Odyssey (see page 9)