Game Design Challenge: The Next Step For Team Fortress 2
[08.15.12] - GameCareerGuide.com staff
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Every other Wednesday we'll present you with a challenge about developing video games. You'll have two weeks to brainstorm a brilliant solution (see below for how to submit your answers). After the two week submission period elapses, the best answers and the names of those who submitted them will be posted.
Design the next major update for Team Fortress 2.
If there's any game that's really changed in the last few years, it's Valve's Team Fortress 2. When the game launched back in 2007, it was fairly simple online shooter, with just a handful of maps and traditional game modes like "Control Point" and "Capture The Flag."
Now, however, the game looks quite a bit different. Valve's updated the game to add customizable character loadouts, a robust crafting system, tons of new game modes, a thriving hat economy, and of course, Team Fortress 2 has gone fully free to play. When you get down to it, it's almost become a different game.
Most recently, Valve has announced that the game will add a brand-new co-op survival mode, where players will work together to fight off waves of homicidal robots. Like the rest of the game's updates, it promises to offer a new twist on the game's existing -- and popular -- formula.
The newest update for Team Fortress 2 will pit you and your friends against hordes of AI opponents
For our latest Game Design Challenge, imagine that you've been put in charge of the next major update for Team Fortress 2. How would you change or evolve this dynamic and popular free to play shooter? Would you design a brand new game mode? Create some unusual new items? perhaps even introduce some brand new characters? The possibilities are nearly endless.
Feel free to go wild when designing your update for the game. As long as it would somehow fit within the existing framework of Team Fortress 2, anything's fair game.
Good luck, and we look forward to seeing what you come up with!
Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum. When your submission is complete, send it to firstname.lastname@example.org with the subject line "Design Challenge: ." Please type your answer directly in the email body.
Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.
Entries must be submitted by Wednesday, August 29
Results will be posted Tuesday, September 4
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.