In today's market, we're used to seeing games draw inspiration form other media. We see titles based on movies, television, and even games that focus on popular music.
Very rarely, however, do we see games draw direct inspiration from literature. Perhaps at a technical level, games have more in common with movies or music, but now it's time to explore how the written word can influence game design.
Game Career Guide challenged its readers to create a game concept based on a favorite written work. What follows are the best and most original entries we received. Here are our top picks.
Best Entries
Jeremiah G. West, Student at Norco City College, Go the F**k to Sleep (see page 2)
Randall Vevea, Game dev student at Cabrillo College, The Castle in the Attic (see page 3)
Nick Johnson, Columbia College of Chicago Alumni, The Mysterious Stranger (see page 4)
Thomas Petzel, Student at Niederrhein University of Applied Sciences, Hunters (see page 5)
Tom Cole, MA in Digital Games Theory and Design at Brunel University, Chocolat (see page 6)
José Francisco Arias Pérez, Designer at Tlacuacho Estudio, Crime and Punishment (see page 7)
Nicolas Salzer, Psychology student at University Hildesheim, Instructions for a Minor Demon (see page 8)
William Wiley, Columbia College Chicago, Fire & Ice: Coming of the Revenant (see page 9)
Ivan Low Jun Zhi, Asia Pacific University College of Technology and Innovation, Survival Instinct (see page 10)
Faye Windsor-Smith, QA Tester for Codemasters, Do or Die (see page 11)