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Old 02-22-2010, 09:27 PM   #1
KC_21
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Default Help with Game Design Books/Projects

Is there any book that you would recommend to someone like me who would be taking a Game and Art Design Program next year? and also anything I could do such as projects or programs that are often used which I could begin getting familiar with?

Thanks!

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Old 02-22-2010, 10:20 PM   #2
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quick note: if you're expecting that program to be about game design theory, double-check it. A lot of "game art and design" courses are just about art. Maybe you know that already.
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Old 02-22-2010, 11:05 PM   #3
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Yes! I have looked very carefully at various programs to ensure that they weren't only about art (it's not a strong suit of mine) and it is mainly design but with a couple courses involving art
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Old 02-23-2010, 02:17 AM   #4
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Beyond Game Design

The Art of Game Design: A book of lenses (as recommended to me by Noah Falstein)

David Perry on Game Design: A brainstorming toolbox. This is not exactly a book-book, but more of a resource of sorts written as a springboard to get you going.
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Old 02-23-2010, 09:42 PM   #5
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Quote:
Originally Posted by Isaak View Post
Beyond Game Design

The Art of Game Design: A book of lenses (as recommended to me by Noah Falstein)

David Perry on Game Design: A brainstorming toolbox. This is not exactly a book-book, but more of a resource of sorts written as a springboard to get you going.
Thanks!
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Old 02-24-2010, 11:30 AM   #6
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Do yourself a favour and don't read any game design books, as 90% of them are pretty rubbish. They are ok for reference material, but don't really go into any detail on real design.

The reason I emphasised the game bit there, was because there are some really really good general design books. Read the following:


[Design of Everyday Things]
http://www.amazon.com/Design-Everyda.../dp/0385267746

[Emotional Design]
http://www.amazon.com/Emotional-Desi...ref=pd_sim_b_2

[Flow -The Psychology of Optimal Experience]
http://www.amazon.com/Flow-Psycholog...5&sr=1-1-spell

The only game design book I like (cause it's so short and quirky):

[A Theory of Fun for Game Design]
http://www.amazon.com/Theory-Fun-Gam...7043349&sr=1-1

Read them =).
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Old 02-24-2010, 07:49 PM   #7
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Quote:
Originally Posted by KRowley View Post
Do yourself a favour and don't read any game design books, as 90% of them are pretty rubbish. They are ok for reference material, but don't really go into any detail on real design.

The reason I emphasised the game bit there, was because there are some really really good general design books. Read the following:


[Design of Everyday Things]
http://www.amazon.com/Design-Everyda.../dp/0385267746

[Emotional Design]
http://www.amazon.com/Emotional-Desi...ref=pd_sim_b_2

[Flow -The Psychology of Optimal Experience]
http://www.amazon.com/Flow-Psycholog...5&sr=1-1-spell

The only game design book I like (cause it's so short and quirky):

[A Theory of Fun for Game Design]
http://www.amazon.com/Theory-Fun-Gam...7043349&sr=1-1

Read them =).
Thanks!
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Old 02-25-2010, 01:43 AM   #8
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KCRowley has a very interesting opinion there. Does anyone else want to weigh in on this one? I imagine most of the principles of game design put forward by a book could be intuited by long-time gamer with a head on their shoulders.
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Old 02-25-2010, 10:11 AM   #9
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Quote:
Originally Posted by bob View Post
KCRowley has a very interesting opinion there. Does anyone else want to weigh in on this one? I imagine most of the principles of game design put forward by a book could be intuited by long-time gamer with a head on their shoulders.
Well, I'm reading my... third Game Design book ever, so I don't know about '90%'. Personally I wouldn't completely disregard Game Design books as I believe you can learn from just about everything and surrounding yourself with as many possibilities to learn is one beneficial.

Game Design does entail more than just games. Psychology plays a huge role and Flow mentioned above is in that regard a perfect companion to Beyond Game Design, as the latter shows ways to implement Flow in a game design.
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