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Old 03-06-2014, 06:22 AM   #1
horacemix
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Default What's up with Audio Possitions?

Hi:

It's a simple question, but it's starting to become a mystery!
What's up with Audio Positions in game's industry? I've noticed that there are a few positions for Sound Designers and a little bit more (but still a few) for Audio Programmers while for the other artistic positions have plenty of openings (and without mentioning the programming and other areas)...

By the other hand, even less freelancers are required. Contradictorily I've read articles where has been said that Freelancing is a way of hiring that seem to grow fast. But the only thing I see that's growing is the amount of us doing Audio whilst In house or Freelance positions are just falling close to 0%

Does anybody can bring some light to the topic?
Where the opportunities gone? Are we the musicians a plague flooding the market job in games causing extinction of Audio Positions species?

So in conclusion, without exaggeration, has never been more difficult to have a job opportunity than nowadays.

Thanks everybody for commenting and sharing your points of view!

Regards
Horace
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Old 03-06-2014, 07:53 AM   #2
tsloper
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Default Re: What's up with Audio Possitions?

Horace,
In one part of your post you specifically talk about music positions. Are you mainly looking for music gigs, or are you an all-around audio person?

Audio constitutes a smaller part of the game development process than art (certainly smaller than programming). There are a number of very experienced, very talented audio people in the industry. They get most of the work. You have to be persistent and you have to network energetically and unceasingly.
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Old 03-06-2014, 08:30 AM   #3
horacemix
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Default Re: What's up with Audio Possitions?

tsloper:
Hi! thanks for your reply!

First the first. I'm looking traditional Sound Designer & Music Composer jobs.(Not programmer) I'm a right sided brain person, if you know what I mean LOL...
But that's the personal part.

I'm not sure if I understand well, but I guess that if programming were included, I'd be named an all-around audio person... ?

What I intend with this topic is to discover why there are not more openings than actually exists. Is it overpopulation of sound designers? Is it because more than music and sound design skills are required?

I'm agree with you about the game development proportions and the very talented personnel. I wouldn't say that's the only reason but probably the most significant.

And thanks for the advice! Of course patience and persistence are needed to everything in life, including work... And opening topics like this is a way of shaking the networking tree LOL

Regards!
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Old 03-06-2014, 11:00 AM   #4
tsloper
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Default Re: What's up with Audio Possitions?

Quote:
Originally Posted by horacemix View Post
why there are not more openings than actually exists. Is it overpopulation of sound designers? Is it because more than music and sound design skills are required?

I'm agree with you about the game development proportions and the very talented personnel. I wouldn't say that's the only reason but probably the most significant.
Overpopulation: yes. (Implied by the "proportions" issue.)
More skills required: not really, no.
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Old 03-06-2014, 04:32 PM   #5
CouchardT
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Default Re: What's up with Audio Possitions?

As an audio guy you kinda have to know how to do everything on audio these days it seems. There is no such thing as "sound designer" or "composer" unless you're very popular already.

I mean at Blizzard they even ask the intern guy to know Flash (which is animation). And this is just for the intern.

Most people I've talked to say that being able to code is a huge plus to work with audio. Because then you can implement your audio alone and you become way more valuable.
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