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The Reset Problem: A Case for Single-Player Matchmaking

Fabian Fischer suggests alternative approaches to designing match-based single-player games, including roguelikes, city-builders, and puzzlers.

How To Build Worlds And Tell Stories In VR

Sycoforge's Michela Rimensberger outlines the basics of VR worldbuilding, offering essential tips for crafting believable characters and stories.

Getting The World Of Sprint Vector Over The Finish Line

Technical artist Kevin Andersen recalls the process that brought Sprint Vector from concept to reality, explaining how his team arrived at its final art style and aesthetic.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Just In Time

Game Career Guide's readers present time-twisting takes on multiple game genres in these winning entries for November's Game Design Challenge!

Game Design Challenge: Attitude Adjustment

Can you design a game in which the main character's abilities differ depending on their mood? Test your skills in December's Game Design Challenge!

Exhibiting at GDEX 2018: The Great Postmortem

Want to show off your project at a local expo? Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth.

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  • Exhibiting at GDEX 2018: The Great Postmortem [12.06.18]
  • img Want to show off your project at a local expo? Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth.
  • platinum Miami University --Oxford, OH 
  • The Miami University and Armstrong Institute for Interactive Media Studies‘ Games Program combines liberal education with cutting-edge research and design of playful technology. We offer a nationally recognized program for game design and development that