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Level Design: Tricks Of The Trade

Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.

Retro Games As A Revivalist Movement

John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.

Shadowhand Postmortem: Our Top 10 Takeaways

Grey Alien Games' Helen Carmichael looks back on the creation of Shadowhand, highlighting ten key factors that all developers should evaluate before launch.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Choosing A Project Management Tool For Game Development

From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.

Making A Hard Game Is Not Easy

Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.

6 Tips For Designing A Game Tutorial

Dylan Moran explains how designers can create effective tutorials that teach players crucial techniques while also maintaining their interest.

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  • 6 Tips For Designing A Game Tutorial [08.16.18]
  • img Dylan Moran explains how designers can create effective tutorials that teach players crucial techniques while also maintaining their interest.
  • Level Design: Tricks Of The Trade [08.14.18]
  • img Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
  • Making A Hard Game Is Not Easy [08.07.18]
  • img Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
  • Retro Games As A Revivalist Movement [08.02.18]
  • img John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.
  • platinum Centre for Digital Media --Vancouver, BC 
  • Centre for Digital Media
    The Master of Digital Media is Canada’s first professional graduate program in digital media. Housed at the Centre for Digital Media in Vancouver BC, this intensive program engages students in real world projects and provides top industry connections.