- The Other Side Of The Table: Pitching To Publishers [Video Feature]
[05.24.12]
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In our continuing efforts to deliver some insightful and entertaining content from this year's Game Developers Conference, GameCareerGuide and the GDC Vault have partnered to debut a new video on pitching your game to a publisher.
- Game Design Challenge: Back In My Day...
[05.23.12]
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GameCareerGuide's newest Game Design Challenge has begun! This time, we ask you to design a game based on a childhood memory.
- Results From Game Design Challenge: The Grid
[05.22.12]
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In the latest Game Design Challenge, GCG asked its readers to design a game that fit within a 32x32 grid -- here are the results!
- Postmortem: Lessons Learned From FIEA's Nexus
[05.17.12]
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Andrew Bertino, a graduate student at Florida Interactive Entertainment Academy, reflects on Nexus, an ambitious student project that accomplished some impressive feats despite some tough production issues.
- Excerpt: Video Game Writing
[05.15.12]
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In this excerpt from the book Video Game Writing, authors Maurice Suckling and Marek Walton provide an in-depth break down of how to outline a story within the confines of an interactive game.
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Centre for Digital Media
--Vancouver, BC
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Explore the MDM and EMDM Programs at Vancouver's Centre for Digital Media - With input from academia and industry, this innovative professional program is designed to prepare students for the rapidly growing and diversifying markets in digital media.
- Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
[05.18.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
- Opinion: Embrace freemium
[05.16.12]
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In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.
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