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  • NTI Birmingham

    -- Birmingham 
  • 15 Bartholomew Row
    Birmingham, B5 5JU GB
  • http://www.bcu.ac.uk/pme/nti/gamercamp/courses/pro
  • Gamer Camp: Pro, Video Games Development - MA / MSc (MSc, and MA/MFA, 1 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 8000 British Pounds Sterling (GBP) per Year
    Out of state: 0 British Pounds Sterling (GBP) per Semester
    Non-US National (Overseas Students): 10050 British Pounds Sterling (GBP) per Year
  • Overview

    Like some genetically-engineered, super-soldier programme from the future, Gamer Camp Pro (also known as the Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to mould the perfect recruits, primed and prepped for the games industry; talented, knowledgeable, experienced and ready to kill for action.

    Take on Gamer Camp: Pro, and it’ll be so much more than dry classroom lectures or isolated distance learning. You’ll eat, sleep and breathe games as you’ll be given intensive tuition by industry pros, before working in teams at NTI Birmingham’s city centre media studio to create a fully working game for a series if platforms, culminating in a PlayStation3 game published on the PlayStation Network (subject to approval).

    You’ll work full-time hours (9-5) over 12 months (Mon-Thu), with each team given a mentor from industry to set a development brief, monitor progress and sign-off the game once it’s complete.

    Successful students will gain an MA/MSc in Video Games Development from Birmingham City University.

    The course is led by Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally), who’ll be on hand throughout to guide you through the project, and help shape your future career in the games industry.

    Key Facts

    On Gamer Camp Pro you'll get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published and experience every stage of the games development cycle. All this and more will help stand you head and shoulders above other graduates in your readiness for a career in the games industry.

    Aspiring games artists and programmers can apply for a place on one of the three camps; Nano, Mini and Pro, where you'll make games for iPhone, PSPGo, XBLA, Xbox 360 and PS3 respectively.

    • Real game briefs, training and mentoring from Codemasters, FreeStyleGames Rare and Blitz Games Studios
    • Recreates a game development studio environment in NTI Birmingham's facilities
    • Real qualifications, with an MA/MSc in Video Games Development
    • Finished games will be submitted for publication.

    Course Dates: 26th September 2011 to 29th July 2012, 24th September 2012 to 27th July 2013, 23rd September 2013 to 26th July 2014.

    Course Structure

    Gamer Camp: Pro takes place over the course of 12 months. Students are split into two groups; programmers and artists, providing industry-crafted training throughout the course, tailored to your discipline.

    Within the training sessions of the course, students will learn the fundamental skills used every day in the games industry.

    Gamer Camp: Pro is divided into three sections:

    PG Certificate PC, iPad
    PG Diploma PSP®, PS3® Prototype
    Master PS3® Final Project

    Within each section, you’ll learn the skills you need to create games as a programmer or artist for each platform from in-house staff with games and external mentors from the games industry.

    Programmers will study topics such as C++, maths, debugging, coding standards and source control. Whilst Games artists training will cover topics including Photoshop, 3D Studio Max/Maya, Z Brush and source control.

    Programmers and Artists will be placed together to learn in teams, but will be assessed as individuals. The teams will then be set a series of briefs to design and build games for PC, iPad, Sony PSP® and Sony PlayStation®3.

    With mentoring from course leaders Guy Wilday and Alex Darby, they will work in teams to produce a 2D game, followed by a 3D console game, before a final 6 month production period where they'll produce a PlayStation3 game.

    Modules

    Games Artists

    ModuleDates
    Art Fundamentals of Game Development 26th September to 27th October 2011
    2D Game Art, Production and Delivery
    31st October to 15th December 2011
    3D Game Development (Art) 9th January to 1st March 2012
    Art for Console Game Prototypes 5th March to 17th May 2012
    Video Game Professional Art Practice 29th May to 31st August 2012

    Programmers

    ModuleDates
    Programming Fundamentals of Game Development 26th September to 27th October 2011
    2D Game Programming, Production and Delivery 31st October to 15th December 2011
    3D Game Development (Programming) 9th January to 1st March 2012
    Programming for Console Game Prototypes 5th March to 17th May 2012
    Video Game Professional Programming Practice 29th May to 31st August 2012

    Employment Opportunities

    The Gamer Camp courses have been designed by some of the UK's most succesful games companies to completely prepare an individual for working in a development studio through simulating a development team project from start to finish.

    Entry Requirements

    Gamer Camp Pro is open to applicants who fit either of the following programmer or artist criteria:

    Programming applicants should have, and be able to demonstrate:

    • Object-orientated programming skills, preferably C++
    • Experience working with Windows, Mac OS or Linux API's
    • Must be able to present at interview a game demo or design document for a game
    • Degree in Computer Science, Mathematics, Physics or related discipline is desired but not essential.

    Games Artist applicants should have, and be able to demonstrate:

    • Ability to draw (e.g. character design, environment design, concept boards)
    • 2D & ideally 3D design skills
    • Animation skills
    • Must be able to present at interview a game demo, portfolio, design document or application
    • Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential

    International (non-EU) students also require the following:

    • English – IELTS 6.0 (no less than 5.5 in any bands)
    • Programmers should also have: BE or BTech at 55% or 50% from a 5 star University from a 4 year degree in either; Computer Science Engineering (CSE), Information Technology (IT), or Bachelor of Computer Applications.
    • Artists should also have: BA in Visual Communications, Art and Design or any relevant art subject .

     

    Application Details

    Applications can be made using the online application form. A paper based version is also downloadable from this link.

    For general information about applying to study at Birmingham City University, please refer to the Making your Application section.

    Enquiries

    Unsure whether to take the plunge, or have a question about Gamer Camp? Simply email dave@gamercamp.co.uk, call 0121 202 4816 or speak to us on Twitter.

    Fees Notes

    Fees are paid upon acceptance onto the course.

    Further Information

    More information can be found on GamerCamp.co.uk, via the Facebook page or Twitter feed.

    Check out the Gamer Camp website for details about the Gamer Camp mentors, options for funding your course and nearby accommodation.