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Selling Your Story: From Elevator Pitches To Prototypes

Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches.

When Theme And Mechanics Collide

Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency.

Functions Of Sound In Games

Unlock Audio's Elliot Callighan outlines many functions that audio can serve in game design, giving you additional methods of guiding and immersing your players.

How Commercial Video Games Develop Players' Skills

University of Glasgow lecturer Dr Matthew Barr examines the ways in which commercial video games encourage players to develop critical thinking skills.

Results From Game Design Challenge: No Sports? No Problem!

Game Career Guide's readers put sports stars in unlikely gaming roles in these winning entries for November's Game Design Challenge!

Game Design Challenge: Snow Business

Can you design a game with snow-themed play mechanics? Test your skills in December's Game Design Challenge!

Interaction Density In Contemporary Games

Arne Neumann discusses the creative possibilities presented by interaction density, and explains how giving players meaningful choices can enrich your game's world.

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  • When Theme And Mechanics Collide [12.05.19]
  • img Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.