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Road 96: Development And Inspirations

Jesus Fabre interviews game developer Yoan Fanise about the procedural narrative gameplay mechanics featured in DigixArt's survival game Road 96.

Unreal Vs. Unity 3D: Choosing The Best Engine For Your Game

Starloop Studios weighs the advantages and disadvantages of using either Unity or Unreal as frameworks for independently produced projects.

Getting My Indie Game Released On PS5 And Switch

Stavros Pilatis chronicles the development, launch, and eventual console release of his multiplatform GameMaker project GLO.

Why Accessible Design Can't Save Inaccessible Gameplay

Josh Bycer discusses the design trap of only thinking about accessibility and not UI/UX, and explains how games can suffer as a result.

How To Write a Quest-Based RPG

Giannis Georgiou presents a detailed guide to designing a simple quest system for RPGs, using a recently released project as an example.

Moments From Florence

Nikhil Murthy critically examines Florence's narrative structure, delving into what the game has to say about its medium, autonomy and genre.

Five Design Trends In Asymmetrical Games

Margaret Wong discusses various approaches to asymmetrical multiplayer design, including trends featured in games like Among Us and Dead by Daylight.

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  • Moments From Florence [09.02.21]
  • img Nikhil Murthy critically examines Florence's narrative structure, delving into what the game has to say about its medium, autonomy and genre.
  • How To Write a Quest-Based RPG [08.31.21]
  • img Giannis Georgiou presents a detailed guide to designing a simple quest system for RPGs, using a recently released project as an example.