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TeamTMT: The Student Developers Behind Snow Fighters

Kevin McVay discusses the development of Snow Fighters with its student creators from Hokkaido Information University.

Employing Creative Suspense In Game Design

Yilai Zhao demonstrates the ways in which experienced designers keep players engaged by using suspense to punctuate key moments during gameplay.

Time Tracking In 2020

Niklas Gray discusses his method of tracking time during development, suggesting resources and tools for staying on-task and keeping a schedule.

Cultivating A Healthy Publisher / Developer Relationship

Squeaky Wheel CEO Ryan Sumo outlines the qualities developers should look for in a publishing partner when drafting contracts and negotiating revenue splits.

Maneuverability In Games: The Importance Of Speed And Control

Full Sail University master's program graduate Tariq Adderley examines the art of player movement in games, urging developers to consider a variety of mobility options.

Postmortem: TILTit

First-time solo developer Mathias Berglund reflects on the successes and failures of his recently released puzzler TILTit.

Exploring Different Methods Of Interactive Storytelling

Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling.

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  • Time Tracking In 2020 [02.06.20]
  • img Niklas Gray discusses his method of tracking time during development, suggesting resources and tools for staying on-task and keeping a schedule.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.