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Road 96: Development And Inspirations

Jesus Fabre interviews game developer Yoan Fanise about the procedural narrative gameplay mechanics featured in DigixArt's survival game Road 96.

A Step-By-Step Guide To Game Localization

Alexander Murauski explains how developers can make their games accessible to more audiences through the process of localization.

Postmortem: Trash Invasion

Indie developer Vesko Tenekedzhiev discusses the development, marketing, and reception of his self-published mobile game Trash Invasion.

Technical Breakdown: You Will Be Found

Dr Iain McManus provides a technical breakdown of the key systems and visual feedback elements that define the 'semi-online' game You Will Be Found.

Fun And Grief: Completionism In Games

Giannis Georgiou explains the appeal of achievement-oriented gameplay in the context of multiple groups of players, from casuals to completionists.

Optimizing Performance Of Unity Games

Mike Hergaarden discusses optimizing performance of Unity games using lessons he learned across 9 platforms and 13 years of development.

Five Design Trends In Asymmetrical Games

Margaret Wong discusses various approaches to asymmetrical multiplayer design, including trends featured in games like Among Us and Dead by Daylight.

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  • Five Design Trends In Asymmetrical Games [08.26.21]
  • img Margaret Wong discusses various approaches to asymmetrical multiplayer design, including trends featured in games like Among Us and Dead by Daylight.
  • Postmortem: Trash Invasion [08.19.21]
  • img Indie developer Vesko Tenekedzhiev discusses the development, marketing, and reception of his self-published mobile game Trash Invasion.
  • Road 96: Development And Inspirations [08.17.21]
  • img Jesus Fabre interviews game developer Yoan Fanise about the procedural narrative gameplay mechanics featured in DigixArt's survival game Road 96.
  • Fun And Grief: Completionism In Games [08.12.21]
  • img Giannis Georgiou explains the appeal of achievement-oriented gameplay in the context of multiple groups of players, from casuals to completionists.