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12 Ways To Come Up With A Brilliant Game Idea

Joe Slack presents 12 methods for charging your creativity when developing and experimenting with new gameplay concepts.

Storytelling In Interactive Media: Prologue

Robert Renke critically examines the concept of narrative design, outlining the ways in which it differs from design in other fields and specializations.

Take Two: Returning To Unfinished Projects

Jacquelynne Heiman returns to 10 game projects that she started but abandoned prior to completion, focusing on which elements worked and which didn't.

Ten Examples Of Modern Mobile Game Design

Josh Bycer examines the varied subsets of the modern mobile game scene, showcasing ten games that show how far mobile game design has advanced in recent years.

Thematic Approaches To Game Music

Video game composer Winifred Phillips previews her upcoming GDC 2022 lecture Composing For Lineage M: Modular Construction In Game Music.

Building A Roguelike Minesweeper Variant

Andrey Fomin discusses the development of his Minesweeper-inspired roguelike ASCIILL, explaining how its gameplay is powered by simple algorithms.

Pushing 'Push Forward' Combat With Gameplay

Josh Bycer details the ways in which Doom Eternal's 'push-forward' combat methodology differs compared to previous games in the series.

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  • Building A Roguelike Minesweeper Variant [03.24.22]
  • img Andrey Fomin discusses the development of his Minesweeper-inspired roguelike ASCIILL, explaining how its gameplay is powered by simple algorithms.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.