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Pitching Your Game To A Publisher: Tips And Advice

META Publishing's Andrey Sazhin offers up a guide to presenting your indie game to publishers, standing out from the crowd, and making a great impression.

Key Features Of Stealth Games

Ludovic Servat highlights the gameplay elements and task loops that make stealth games appealing and impactful for players.

Solving Luck Manipulation In Roguelike Design

Alex Pine explains how designers of roguelike games can ensure fair and consistent challenge by preventing luck manipulation and other exploits.

Carrion's Krzysztof Chomicki On Reverse Horror Design

Oleg Nesterenko presents an in-depth interview with Carrion game/level designer Krzysztof Chomicki that explores the game's unique 'reverse horror' premise.

Postmortem: Eastshade

Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic.

Under The Looking Glass: Roguelites

Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay.

Postmortem: Neon Climber

Nikita Pavlov looks back on the creation of the mobile action game Neon Climber, his team's first release as an independent studio.

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  • Under The Looking Glass: Roguelites [10.20.20]
  • img Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay.
  • Postmortem: Eastshade [10.15.20]
  • img Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.