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How To Pitch A Video Game

Anshar Studios co-founder Lukasz Hacura presents a summary of his experience pitching video game concepts over the course of his career.

Postmortem: Der Geisterturm

Romanus Surt delivers a postmortem for his sci-fi dungeon crawler Der Geisterturm, detailing the challenges he faced over four months of development.

Promoting Your Game With Video: In-House Costs

Alexander Murauski weighs the pros and cons of creating an in-house promotional video for your game, including detailed breakdowns of potential costs.

How To Start Writing Interactive Fiction

Giannis Georgiou breaks down the essential elements of interactive fiction, delivering a step-by-step guide to writing your first text-based adventure game.

Designing Serial Strategy Games

Kory Heath critically examines the gameplay structures and mechanics of serial strategy roguelikes, including FTL, Spelunky, and Slay the Spire.

Lessons Learned From Steam NextFest

Laura Tallardy details the lessons her two-person team learned when developing and promoting a game for Steam's NextFest event.

The Logo Design Process: Basic Steps

Graphic designer Massih Naisan details the steps involved in designing a logo that conveys the mood of your game while making it stand out in a crowd.

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  • Postmortem: Der Geisterturm [07.29.21]
  • img Romanus Surt delivers a postmortem for his sci-fi dungeon crawler Der Geisterturm, detailing the challenges he faced over four months of development.
  • How To Pitch A Video Game [07.22.21]
  • img Anshar Studios co-founder Lukasz Hacura presents a summary of his experience pitching video game concepts over the course of his career.
  • Designing Serial Strategy Games [07.20.21]
  • img Kory Heath critically examines the gameplay structures and mechanics of serial strategy roguelikes, including FTL, Spelunky, and Slay the Spire.
  • Lessons Learned From Steam NextFest [07.15.21]
  • img Laura Tallardy details the lessons her two-person team learned when developing and promoting a game for Steam's NextFest event.