- Take Two: Returning To Unfinished Projects
[04.07.22]
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Jacquelynne Heiman returns to 10 game projects that she started but abandoned prior to completion, focusing on which elements worked and which didn't.
- Storytelling In Interactive Media: Prologue
[04.05.22]
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Robert Renke critically examines the concept of narrative design, outlining the ways in which it differs from design in other fields and specializations.
- Pushing 'Push Forward' Combat With Gameplay
[03.31.22]
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Josh Bycer details the ways in which Doom Eternal's 'push-forward' combat methodology differs compared to previous games in the series.
- 12 Ways To Come Up With A Brilliant Game Idea
[03.29.22]
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Joe Slack presents 12 methods for charging your creativity when developing and experimenting with new gameplay concepts.
- Building A Roguelike Minesweeper Variant
[03.24.22]
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Andrey Fomin discusses the development of his Minesweeper-inspired roguelike ASCIILL, explaining how its gameplay is powered by simple algorithms.
- Free Game Development Tools For Novice Game Creators
[02.20.18]
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Ready to start making your first game? Developer Thomas Glare examines the capabilities and limitations of many freely available game development tools.
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Guildhall at SMU
--Plano, TX
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Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.
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