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Designing A Thrilling Arcade Experience For VR

Game design student Vincent Trinel examines the creative decisions that shaped Quash, a VR experience inspired by classic brick-breaking arcade games.

Key Features Of Stealth Games

Ludovic Servat highlights the gameplay elements and task loops that make stealth games appealing and impactful for players.

How To Measure Fun For Game Designers

Can fun be measured on a quantitative scale? Roman Szomolai explains how player enjoyment can be tested and estimated during the design process.

Scope: Maintaining Focus

Levon Demurchyan delivers advice regarding scope creep, explaining how producers, managers, and teams can keep their projects from spiraling out of control.

Postmortem: Eastshade

Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic.

Under The Looking Glass: Roguelites

Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay.

Postmortem: Neon Climber

Nikita Pavlov looks back on the creation of the mobile action game Neon Climber, his team's first release as an independent studio.

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  • Under The Looking Glass: Roguelites [10.20.20]
  • img Arne Neumann discusses the ways in which Dead Cells and Enter the Gungeon incorporate roguelike mechanics in order to deliver unpredictable gameplay.
  • Postmortem: Eastshade [10.15.20]
  • img Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic.
  • Key Features Of Stealth Games [10.13.20]
  • img Ludovic Servat highlights the gameplay elements and task loops that make stealth games appealing and impactful for players.
  • How To Measure Fun For Game Designers [10.08.20]
  • img Can fun be measured on a quantitative scale? Roman Szomolai explains how player enjoyment can be tested and estimated during the design process.
  • Postmortem: Neon Climber [10.06.20]
  • img Nikita Pavlov looks back on the creation of the mobile action game Neon Climber, his team's first release as an independent studio.
  • platinum CG Spectrum --Worldwide, Online 
  • CG Spectrum
    Recently ranked the second best online art school in the world by The Rookies, CG Spectrum offers world-class specialized online training for Animation, VFX, and Game Design taught by Award Winning Artists.