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Postmortem: Arbitrary Metric's Paratopic

Doc Burford details the development, production, and promotion of Paratopic, a small-scale independent project that found unexpected success.

20 Student Game Marketing Tips

Indie Wolverine's Logan Williams offers up effective marketing tips for independent developers, helping you spread the word about your project at little or no cost.

Porting To Consoles: Gotchas And Things To Consider

Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

45 Distinct Match-3 Mechanics

Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres.

Game Design Challenge: Safety First!

Can you design an educational game that teaches players about public safety? Test your skills in Game Career Guide's latest Game Design Challenge!

50 Things I Learned From Working In The Games Industry

Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry.

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  • 45 Distinct Match-3 Mechanics [09.20.18]
  • img Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.