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Just One More Turn: Game Development Tips From Sid Meier

Darenn Keller collects many of the game development tips, lessons, and anecdotes featured throughout Civilization creator Sid Meier's Memoir.

A Slow Gaming Manifesto

Artur Ganszyniec argues in favor of "slow gaming" as a design philosophy and an artistic path for game developers to follow over the course of their careers.

Progression Mechanisms: Blessing Or Curse?

Pascal Luban offers an overview of RPG-inspired progression mechanics, explaining how modern game design both benefits and suffers from their popularity.

Why Players Love Games That Make Them Frustrated

Yongcheng Liu critically examines several notoriously difficult games in order to figure out why players keep returning to challenge their skills.

What I Learned From A 14-Year Passion Project

Matt Canei recalls the highlights, missteps, and game design lessons he learned over his 14-year run as an independent developer.

Reflections On Difficulty Pacing In Puzzledorf

Stuart Burfield talks about Puzzledorf's difficulty level, how it changes over time, and how he used both to engage and retain players to help them finish the game.

A New Taxonomy Of Difficulty

Rhys Frampton proposes a new approach to difficulty in game design that evaluates player engagement across multiple categories.

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  • A New Taxonomy Of Difficulty [10.26.21]
  • img Rhys Frampton proposes a new approach to difficulty in game design that evaluates player engagement across multiple categories.
  • A Slow Gaming Manifesto [10.14.21]
  • img Artur Ganszyniec argues in favor of "slow gaming" as a design philosophy and an artistic path for game developers to follow over the course of their careers.