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5 Software Tools Non-Artists Use To Create Game Art

Michael Nannings suggests a collection of tools that programmers and designers can use to produce abstracted and eye-catching game art.

How To Create Great Indie Games: Make Lots Of Them!

Michael Nannings details the benefits of focusing on several small projects in order to learn valuable game design principles first-hand.

Level Design Analysis: Oxenfurt In The Witcher 3

Drawing from his thesis on The Witcher 3, IULM University graduate Eduardo Tassi examines the Oxenfurt area's level design using metrics and topographical maps.

Scope: Choose A Target! Focus! Shoot!

Levon Demurchyan discusses scope and the difficulties involved in maintaining a tight focus for creative works.

Neurocracy: Using Wikipedia As A Narrative Device

Joannes Truyens explores an alternate approach to interactive narrative, breaking down how Neurocracy's sci-fi story uses wiki articles to guide the player's experience.

Designing Non-Violent Games

Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.

Designing For Accessibility In Fake Illusions

Tom Hermans explains how he made a game about optical illusions more accessible to players by focusing on simplicity, progression, and difficulty.

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  • Designing Non-Violent Games [09.22.20]
  • img Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.
  • platinum CG Spectrum --Worldwide, Online 
  • CG Spectrum
    Recently ranked the second best online art school in the world by The Rookies, CG Spectrum offers world-class specialized online training for Animation, VFX, and Game Design taught by Award Winning Artists.