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Common Mistakes When Asking For Feedback

Iuliana Urechi highlights eight common mistakes developers make when asking for feedback, and explains how you can elicit constructive criticism and advice.

The Essential Convention Checklist

Kevin Giguere presents a guide to planning for a convention showcase, including tips for setting up a booth and marketing in a public space.

Creating Music For Video Games: The Plan

Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose.

Design Insights We Learned At Dreamhack Dallas 2019

Citing detailed session data, Ross Przybylski explains how originality and choice influenced player perception during a recent showcase at Dreamhack Dallas 2019.

How My Grandmother's War Stories Became A Video Game

Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative.

Game Design Challenge: Face Your Fears

Can you design a game that helps young players overcome their childhood fears? Test your skills in September's Game Design Challenge!

DunkRatz Design Blog: Path To The Cheese Cannon

Pink House Games' Ozzie Smith discusses the many design tweaks and compromises that become necessary when creating a local multiplayer action game.

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  • The Essential Convention Checklist [09.19.19]
  • img Kevin Giguere presents a guide to planning for a convention showcase, including tips for setting up a booth and marketing in a public space.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.