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Lessons Learned From Teaching Game Design

Cologne Game Lab professor Lars Kalthoff shares five practical rules he applied to improve his teaching in the field of game development and game design.

Postmortem: Altidudes

Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes.

Adding Strategy To Your Tactics

Keith Burgun explains how he added longer arcs and more complex gameplay scenarios to his tactical strategy game Gem Wizards Tactics.

What I Learned From Doing A Game Jam Every Month For A Year

Theo Clarke chronicles his experience creating one game every month over the course of a year, outlining the game design lessons he learned throughout.

Game Pillars And Values

Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development.

Developing Speed Limit: 0-60 In Two Years

Igor Kolar lists the inspirations behind Speed Limit, revealing how a wide variety of past games can influence and shape current projects.

Leading A Game Writer's Room

Gabriel Padinha applies a screenwriter's approach to interactive storytelling, explaining how a writer's room can benefit narrative development.

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  • Game Pillars And Values [04.08.21]
  • img Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development.
  • Postmortem: Altidudes [04.06.21]
  • img Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes.
  • Leading A Game Writer's Room [03.25.21]
  • img Gabriel Padinha applies a screenwriter's approach to interactive storytelling, explaining how a writer's room can benefit narrative development.
  • platinum DigiPen Institute of Technology --Redmond, WA 
  • DigiPen Institute of Technology
    As the first school in the world to offer a bachelor's degree in video game development, DigiPen has advanced the digital entertainment industry for more than 30 years by empowering students to become skilled programmers, artists, designers, and more.