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  • Creating Music For Video Games: The Plan [08.22.19]
  • img Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose.
  • Designing For Short And Long Term Fun [08.20.19]
  • img James Kay shares the design techniques he used to ensure a fun experience for new players and hardcore fans alike over the course of Piczle Cross Adventure's campaign.
  • The Big Game Branding 101 [08.13.19]
  • img Jamin Smith presents a guide to branding your game, from establishing a direction and focus to building a style guide that ensures a consistent vision.
  • Concept Art: Are We Doing This Right? [08.06.19]
  • img In this excerpt from her master's thesis written for the Breda University of Applied Sciences, Jitske Habekotte examines concept art's role in game development.