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  • Game Design Challenge: Photo Challenge - Stockholm [06.22.11]
  • img In GCG's latest challenge, we take another crack at a photo challenge, this time using a gorgeous and evocative photo of a Swedish city which could be interpreted in many different ways.
  • Postmortem: Murderball [05.26.11]
  • img A postmortem for Murderball, a competitive sports video game influenced by the gameplay of Unreal Tournament, and created as a senior project by a group of Art Institute of California students.
  • Postmortem: Joshua Nuernberger's Gemini Rue [04.14.11]
  • img In this in-depth postmortem, developer Joshua Nuernberger explains how his game Gemini Rue got its start while he was in high school and got professionally published while he was in college.
  • Postmortem: Jojamian [02.09.11]
  • img In GameCareerGuide's latest postmortem, a group of DeVry students work together to create Jojomian, a game that "met our goals and garnered interest from a publisher."
  • Postmortem: Age of Chivalry [01.11.11]
  • img The story behind the creation of fantasy-based Half-Life 2 mod Age of Chivalry, which offers insight for small teams working with existing engine technology.
  • Student Postmortem: Bloom [10.12.10]
  • img Students from the Futuregames Academy tell the story of developing Bloom, talking of successes and difficulties in creating a "ten minute vertical slice" to present to industry professionals.