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  • How To Pitch A Video Game [07.22.21]
  • img Anshar Studios co-founder Lukasz Hacura presents a summary of his experience pitching video game concepts over the course of his career.
  • Designing Serial Strategy Games [07.20.21]
  • img Kory Heath critically examines the gameplay structures and mechanics of serial strategy roguelikes, including FTL, Spelunky, and Slay the Spire.
  • Lessons Learned From Steam NextFest [07.15.21]
  • img Laura Tallardy details the lessons her two-person team learned when developing and promoting a game for Steam's NextFest event.
  • How To Start Writing Interactive Fiction [07.13.21]
  • img Giannis Georgiou breaks down the essential elements of interactive fiction, delivering a step-by-step guide to writing your first text-based adventure game.
  • The Logo Design Process: Basic Steps [07.08.21]
  • img Graphic designer Massih Naisan details the steps involved in designing a logo that conveys the mood of your game while making it stand out in a crowd.