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  • Results from Game Design Challenge: DualShock 4

    - Danny Cowan
  • Last month, amid swirling rumors and speculation, Sony announced its next PlayStation console. While many specifics regarding the PlayStation 4's hardware are still unknown, the console's DualShock 4 controller was showcased in great detail during Sony's two-hour press conference.  

    The DualShock 4 retains the familiar shape and button layout of its predecessors, but offers a number of refinements. The Start and Select buttons are nixed in favor of a consolidated Options button, and a Share button has been added, giving players the ability to record, play back, and livestream gameplay in real-time.

    The new controller's most striking feature is a two-point capacitative touch pad located where the Start and Select buttons were found on previous DualShock models. A small speaker that is able to emit sound effects during gameplay has also been added.

    Another key addition is a light bar on the back of the controller. According to Sony, the light bar's LED will illuminate in various colors in order to identify players, match in-game actions, and indicate changes during gameplay, such as when a character has taken damage.

    The light bar interacts with a second peripheral: a dual camera that senses environmental depth and tracks the DualShock 4's movement. The new camera offers four microphones, and supports the PlayStation Move peripheral.

    As part of its latest Game Design Challenge, Game Career Guide challenged its readers to create a game for Sony's DualShock 4. Here are our top picks.

    Best Entries

    Felix Palabrica, Software Engineer, Pure Instinct (see page 2)

    Denise Eaton, High School Student, Genitor Cycle (see page 3)

    Trey Williamson, UC Berkeley Alumni and Consumer Products Coordinator at Ubisoft, Dark Manor (see page 4)

    Jonathan McAfee, Belmont University / Wooded Glen Entertainment, Chunkadomination (see page 5)

    Jordan Baum, ARPG Concept (see page 6)


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