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  • Results from Game Design Challenge: The Pen is Mightier than the Fist

    - Danny Cowan
  • With the recent release of Street Fighter V, Capcom's flagship one-on-one fighting franchise is once again in the spotlight. While the series is best known for helping to lay the foundation for the fighting game genre, it also spawned Super Puzzle Fighter II Turbo, a competitive puzzler that swaps out flying fists and feet for tile-matching, combo-chaining puzzle mechanics. Though Capcom never revisited its mechanics for a sequel, Puzzle Fighter is fondly remembered today, and competition remains fierce among veteran players.

    For Game Career Guide's latest Game Design Challenge, our readers designed one-on-one fighting games that don't employ traditional fighting game mechanics. Here are our top picks.

    Best Entries

    Cláuvin Erlan José da Costa Curty de Almeida, Graduating Student at Universidade Federal do Rio de Janeiro, To The Gentlemen's Contest! (see page 2)

    Joshua Hallaran, Game Designer at Critical Games, Mega Mech Fighter (see page 3)

    Daniel Fu, Game Designer, The Grapplers (see page 4)

    João Gabriel Guedes Pinheiro, Game Designer at, Draw Your Sword! (see page 5)

    "Kuroi Karasu", Unaffiliated (see page 6)


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