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  • Results From Game Design Challenge: Your Cheatin' Heart

    - Danny Cowan
  •  While codes and glitches let players cheat their way to victory in single-player games, these methods don't typically give players an unfair advantage over others. Cheating is more of a problem in online games, as many MMOs employ countermeasures against hacking and other subversive activity that upsets game balance.

    In rare cases, though, some games actually encourage cheating. The unreleased Penn & Teller's Smoke and Mirrors features Buzz Bombers, a shoot-em-up minigame in which the first player is given distinct advantages (higher scores, stronger bullets) so that they'll always defeat their opponents. There's even a "Cheaters" version of Monopoly in the works, which has built-in mechanisms to encourage (and also catch) cheating.

    For Game Career Guide's latest Game Design Challenge, our readers designed games with built-in cheating mechanics. Here are our top picks!

    Best Entries

    Bernard John (B.J.) Badger, Florida Interactive Entertainment Academy Alumnus, Cheat Code (see page 2)

    Matthew Whitby, MSc Student/Game Design Intern at University of Portsmouth, Cheat Coding (see page 3)

    Zane Wilson, Student at University of Montevallo, C.O.N. (Combatants of Nations) (see page 4)

    John Wang, Student at University of Ontario Institute of Technology, Control Freak (see page 5)

    Jase Goodson, Student at University of Montevallo, Street Chess (see page 6)

    Senny Nguyen, Student at University of Montevallo, Vampires, Witches, and Hunters (see page 7)


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