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  • 50 Things I Learned From Working In The Games Industry

    - Steven Honders

  • 26) Talk about your game with joy and enthusiasm, never negatively.

    27) Don't copy game mechanics, but do take inspiration from them.

    28) Every game idea has been thought of before, don't be afraid that your game is unoriginal.

    29) Learn to pitch your game.

    30) Rehearse your game pitch regularly.

    31) Never assume you know more then the person you're talking to.

    32) Help others when they ask for your help (when reasonable), you'd also like to be helped when needed in return.

    33) Share the work of others, but only if you actually belief their work is good.

    34) Be honest when giving feedback to others, even when it might not be what they want to hear.

    35) But be kind and constructive in the way you provide that feedback.

    36) If your game offends someone, always try to rectify or at least address it. Gaming should be enjoyable and if your game isn't it not only hurts someone else, it also hurts you as a creator.

    37) Use social media to promote your game.

    38) Principles are nice, but they might get in the way of your game being successful.

    39) But never do something you can't life with.

    40) Never underestimate what audio can do for your game.

    41) Never add something to your game as an after thought.

    42) People will write negative stuff about your game, this will hurt.

    43) Never defend yourself against negative critique (when it's about your game). You can't win this.

    44) Instead address all points if critique in your game after release as much as possible and tell people you've heard them.

    45) Don't use social media when under the influence.

    46) Don't dismiss localization of your game as an option.

    47) It will never and should never be easy to make a game.

    48) Some days will suck, but the end product will be worth it.

    49) Remember that your game can still be great, even when it doesn't sell.

    50) Appreciate the compliments and positive reviews you get as much as the negative reviews.

    They're not 125 this time, but I hope these 50 points are of help.

    If you want to contact me for questions or just a chat. Hit me up on twitter (@Ithunn) or send me an e-mail to[at]gmail[dot]com


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