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  • Katamari Damacy – A Critique: Part One

    - Ryan Stancl
  • Biographical

    He feels that if a person could be happy, could laugh, only for a moment, that people might stop fighting with each other, and maybe the world would be a better place. With all of the above in mind, he set out to create Katamari Damacy.

    During the GDC presentation, Takahashi introduced the audience to Katamari Damacy in his own words.

    As a video played showing off some of the intro movie and the gameplay, Takahashi starting doodling a picture of the King. “This is the King of Cosmos. The King destroys the stars in space.” He then doodled a picture of the Prince. “The Prince, of 5 cm height, has to fix the mess by rolling the ball – making a star eventually. This is Katamari Damacy.”

    He went on to explain that the peaceful, mellow atmosphere of the game is purposeful. He feels that if there are negative impacts from violent games, maybe there can be positive impacts from playing fun games – the couple next door stops fighting, the man who hates animals wants to go to the zoo, etc.

    So this is all that Katamari Damacy is, according to the creator: something new, easily understood, enjoyable, fun, stimulating, simplistic, peaceful, and is only able to be expressed in a video game. Maybe this is all Takahashi thinks is going on, or perhaps this is all he wants the critic to believe is going on, but the truth is, there is so much more – to not only this game, but every work of art out there, waiting for the viewer to unlock.


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