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  • Brain Wave Games 4Learning

    [09.19.06]
    - Paras Kaul
  •  What to Do About Tradition

    Popular games on the market are dependent upon electronic stimulus that charges the physical body. So brain waves are part of a movement for new kinds of games that stimulate learning, creativity, and conflict resolution by teaching how to control brainpower and sustain activity in the lower frequency domains of alpha, theta, and delta. Skills acquired while gaming are used to solve real world problems.

    The question arises as to whether the gaming industry is ready to invest in a new way of thinking for their gamers, as they can easily continue to promote traditional gaming methodologies requiring aggressive and sometimes violent behavior, which have proven to be financially rewarding. Hopefully, the gaming industry will be motivated to put a new type of game on the market with evolutionary magnitude that is not targeted to prurient sensibilities. Will the public embrace this new gaming and realize the potential brain games offer 4learning?

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