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  • Results from Game Design Challenge: Spoken Word

    - Jill Duffy

  • Ciro Continisio, Flash programmer, Set the Pace
    This is a game for two people. Players take turns as:

    Pacemaker: a player who decides the category and enumerates objects in the speed he chooses.

    Decider: a player who says if a listed object is part of that category or not.

    Pacemaker has to decide a category, say it clearly, and then the round begins. He has to enumerate objects of that category, one by one. Decider has to say "yes" or "no," depending if the object falls in that category. However, the Pacemaker has to list the objects in a predetermined pace (speed), saying, "1, 2, 3, [object]" and on the following count, the Decider has to say "Yes" or "No," whether the object is a part of the category or not. On the next beat, the Pacemaker has to start the 1, 2, 3 count again.

    If the Decider mistakes his yes/no, the Pacemaker scores 1 point. If the Pacemaker does not say an object in time for the fourth count, the Decider gets a point. The Pacemaker can choose a quicker pace to win, but he must keep up with it, too.

    The first to get to 5 points wins.


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