First Gig: Making MIDI Music
November 14, 1997
Vol. 1: Issue 17
For my first gig as a game music composer,
I got a chance to get my feet wet with a well established company without
a lot of effort. I merely visited game sites and e-mailed potential
clients until I got lucky.
Ambrosia developers Andrew Welch and Glenn Andreas, contacted me by e-mail and then by phone. I was thrilled! My first job. The e-mail:
"We have an upcoming RPG for which we'll need several pieces of MIDI music composed. If you are interested in participating in this project, please drop me an email for the project details."
They were looking for a classical theme with
a lot of different emotional effects. They sent me a list of places I had
to try and represent:
My studio at the time consisted of a Macintosh
Performa, with Free Style software, and a Roland X-P50 keyboard. I had already
downloaded Macintosh's Quick Time Musical Instruments, Movie Player, and
Crescendo and had just recently learned how to get a midi file to play on
my web pages at GTE.
"I'd like to know how this sounds at the other end...If one of these midi files are opened with movie player and sent through quick time music instruments and out the back of my Mac into a stereo...would that be close to the quality you hear?"
"This would be exactly the quality I (and anybody playing the game) would hear."
I thus needed to hear the songs with as little
quality as possible. I discovered that one MONO speaker on the Mac heard
through Movie Player turned out to be the trick. Hearing the songs in lesser
quality helped me understand the sound quality that most gamers would experience.
After weeks of studio time the task was completed.
It was hard work, but definitely one of the most rewarding, fulfilling
experiences of my life! Of course, as a musician and perfectionist, I'm still
not satisfied completely with my sequences and edit them to this day, but
all in all, I am very proud of this first chance at composing for games.
I can't wait to get a copy to play and hear! Until then!