Producing Interactive Audio

Only the Beginning
 
Producing Interactive Audio
Introduction

The Rules of Interactive Sound Design

Creating an Adaptive Audio Engine

Case Study: The GEX Project

Only the Beginning

Tools of the Trade

Getting More Info about the IASIG

Adaptive audio is a very new field. Many challenges lie ahead, but I firmly believe that it represents the future of sound in interactive media. To move forward, we need a major paradigm shift in how we think about music, great tools, new technology, and a healthy dose of realism. I hope that my anecdotes, rants, and factoids have shed some light on and sparked more interest in creating interactive audio. So long for now from audio central at Crystal D.

Mark Steven Miller has been producing audio for interactive media since 1989, when he started Neuromantic Productions. Neuromantic Productions produced audio for over 60 titles for publishers such as Sega, Acclaim, Electronic Arts, and Virgin Interactive Entertainment. Since closing Neuromantic in 1994, Mark has served as Audio Director for Sega of America and served as the Working Group Chairman of the Interactive Composition Work Group of the Interactive Audio Special Interest Group of the MMA (IA-SIG). Currently, Mark is the audio and video director for Crystal Dynamics and serves as the Co-Chairman of the IA-SIG. Upon completion of his work on GEX: ENTER THE GECKO, Mark will be taking the position of Senior Producer at Harmonix Music Systems in Cambridge Mass.