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  • University of Wisconsin-Stout

    -- Menomonie, Wisconsin 
  • 712 South Broadway St
    Menomonie, Wisconsin 54751
    US
  • 715-232-1500 or 715-232-1477
  • [email protected]
  • http://www.uwstout.edu
  • BFA Game Design and Development-Art (Bachelor of Fine Arts, 4 Years)
    For a position in Art / Animation

    BS Computer Science (Game Design and Development) (BSc, 4 Years)
    For a position in Programming / Software Engineering

    MFA Design (MA/MFA, 3 Years)
    For a position in Game Design

  • Campus:Yes         Online: Yes
  • In state: 7014 US Dollars (USD) per Year
    Out of state: 14981 US Dollars (USD) per Year
    Non-US National (Overseas Students): 18224 US Dollars (USD) per Year
  • Yes
  • Yes
  • 15:1
  • BFA, Game Design and Development-Art The Bachelor of Fine Arts (BFA) in Game Design and Development-Art prepares students to apply knowledge, techniques and methods necessary to become a successful artist and game designer. The student will have a balance of art, design, game design, art history, computer science, English, and psychology to help them become a vital part of the game design and development industry upon graduation. The industry has shown a steady increase in need for more game developers (which includes artists, designers, and programmers) over the last 10 years. The increase in jobs will continue. The BFA in Game Design and Development provides outstanding opportunities to create art and games for a vast array of applications and industries, including entertainment, advertising, simulation and education. Students will develop a strong foundation from an award-winning art and design program while experiencing a hands-on approach to education that uses industry standard software and hardware. Collaboration is the backbone of the major with multiple courses bringing art and computer science students together to form interdisciplinary teams. BFA students will learn and use skills necessary for game development such as game design principles, foundations in drawing and design, 2D pixel art and animation, 3D modeling and animation, concept art in environment and character design, and graphic and user interface design. A required mid-program portfolio review offers game design students an assessment of their progress in foundation art and design courses. A 2.5 grade point average and a 2.0 or better in art and design department (ART/DES/ARTH) and game design courses (GDD) is required to complete this Bachelor of Fine Arts degree. Game Design students must present a portfolio of their work in the final semester as part of a public exhibition hosted by the School of Art and Design. The BFA in Game Design program provides a specialized education and is accredited by the National Association for Schools of Art and Design. BS Computer Science (Game Design and Development) Developing computer software consistently tops the best jobs in the U.S. list. The Computer Science program at UW-Stout focuses on computer software and media applications. This program stays current with today’s technologies, devices, and applications. Concentrations in this major focus on specific areas such as cybersecurity, games or mobile applications or you can create your own area of focus by adding an interdisciplinary minor or second major. MFA Design The MFA in Design provides a unique and collaborative program that engages students across a wide range of design disciplines. The MFA in Design is a terminal degree that qualifies graduates for careers in higher education as well as work in a range of professional positions within the design industry and other creative fields. Graduates of this degree program will: 1) demonstrate professional competence in the creation of works in art and design; 2) produce work that shows the integration of knowledge and skills in a selected area of research; 3) complete studies associated with a subfield in design and 4) produce a final thesis project that demonstrates mastery of the field/ discipline. Options provided in this program encourage collaboration across other disciplines to meet the anticipated needs of students, higher education, and the practicing design profession. Cross-disciplinary coursework includes the areas of industrial design, graphic design, interior design, game design, entertainment design, interactive media, studio art, and design history. Students take 30 credits of required “core” courses and select the remaining 30 credits from a wide array of options to support their professional goals. Graduates of the MFA in Design will be able to: 1-Demonstrate an understanding of the global, cultural, and technological context of design, 2-Engage in collaboration across disciplines to adddress advanced design problems and create innovation, 3-Critique processes and methodologies used in contemporary design practice, 4-Evaluate design perspectives and precedents related to process, aesthetics, creativity, and societal need, 5-Explore and utilize appropriate design methods and tools to support creative and theoretical research, 6-Implement ethical research, leadership, and business methods in personal design practice, 7-Practice sustainable and responsible design, 8-Identify and apply appropriate methodologies to design education, practice, and research, 9-Create and evaluate advanced design solutions, and 10-Disseminate novel design-related knowledge