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  • Virtual Partners Training Center

    -- Green Bay, Wisconsin 
  • 1920 libal Street
    Suite 10a
    Green Bay, Wisconsin 54301
  • 1-800-701-7936
  • 1-920-435-7395
  • Campus:Yes         Online: No
  • In state: 0 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per
  • Virtual Partners provides Short-Format Courses which are designed for working professionals who have access to the software and, therefore, do not need the lab/rendering time offered in the Long format type of classes. For current dates/classes please see our schedule above. We at James Murphy Consulting Inc. are an Authorized Autodesk Media and Entertainment Dealership AND DTC we run an authorized training center (Known as Virtual Partners) that employs Authorized Discreet Training 1.Specialists as well as recognized industry veterans with specialized knowledge they are willing to share. We are here to help with any software/hardware problems or questions you may have. All digital media classes are fully hands-on. Numerous 3D software packages exist and it is important to understand the relationship between them. However it is more important to have an in-depth understanding of the concepts and technology of 3D, rather than surface knowledge of multiple 3D applications. Classes are open to the public and do not require a portfolio review for admission. Virtual Partners has extensive experience providing custom training for production studios, animation houses, corporations and individuals. We also have been serving the gaming community since it's inception and count among our exclusive clients such gaming companies as Midway Games, ActiVision/Ravensoft, Magic Lantern, Epic Games, and EA Sports to name a few. We can tailor our digital classes to fit your needs or create a class specifically for your artists. Training can occur in our classroom or on-site at your facility. Our instructors and staff have experience in production, we understand the pressures and needs of the entertainment industries.