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  • School of Arts and Humanities, University Campus Suffolk

    -- Ipswich, Suffolk 
  • University Campus Suffolk
    Waterfront Building, Neptune Quay
    Ipswich, Suffolk IP4 1QJ
  • 01473 338000
  • [email protected]
  • Computer Games Design (BA/BGA, 3 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 0 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per Semester
  • Yes
  • 15:1
  • BA (Hons) Computer Games Design – for students who are serious about making games.

    The BA (Hons) Computer Games Design degree is designed to current industry benchmarks identified by SkillSet and IGDA. The practical approach to teaching ensures that students are always engaged with the latest technology.

    Key aspects of the degrees are: 

    • Links with Sony, Microsoft, Electronic Arts, Rare, Clickteam & Gaming Technology Solutions
    • A dedicated XNA lab with 20 XBOX 360 development workstations 
    • Three dedicated development labs with high specification workstations
    • Motion Capture Facility and 3D Scanner
    • Playstation 2 development kits 
    • GP2X development kits
    • A range of hardware phidgets for developing enhanced user interaction within games 
    • Two 48" LCD TVs for playtesting and presentations 
    • A range of industry strength software, including: XNA & Microsoft Games Studio Express, Torque Game Engine, Unreal Engine, 3D Studio Max & Blender, Multimedia Fusion 2. 

    The BA (Hons) Computer Games Design degree offers a broad foundation in the various aspects of games design and production. The focus for students is the design and creation of a variety of games from initial concept to delivery. Emphasis is placed on an iterative design approach in which early play testing of paper and cardboard prototypes in encouraged. Students will also gain skills in 3D modeling, application of textures and scripting in order to assist in the realisation of their designs.

    An important aspect of the degree is gaining the skills to work effectively in a team, as well as to gain an understanding of the demands and influences of other more technical team members. 

    Throughout the three years of study, students will have the opportunity present their work to several industry professionals through a series of game development events held on the UCS campus. We also work closely with Sony Entertainment and Gaming Technology Solutions to design briefs for final game design year projects in which both companies provide regular support and feedback to students.